sleep no more
News

Are videogames ruining Sleep No More?

She should have died hereafter; There would have been a time for such a word. — To-morrow, and to-morrow, and to-morrow, Creeps in this petty pace from day to day, To the last syllable of recorded time; And all our yesterdays have lighted fools The way to dusty death. Out, out, brief candle! Life’s but a walking shadow, a poor player That struts and frets his hour upon the stage And then is heard no more. It is a tale Told by an idiot, full of sound and fury Signifying nothing. -Macbeth Nestled in the deep dark corners of Chelsea,…

Malala Yousafzai
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How Tumblr is shaping the next generation of teenagers

It feels inappropriate to talk about a post-Brexit “fallout,” but the results of June 23rd’s referendum in the UK—in which 52 percent of the voting population urged for us to leave the EU—have pushed the term into usage. The fallout isn’t nuclear, as most writers adopting the term mean to imply, but generational—as the voting statistics prove (and, as always with Britain, it’s also entrenched in class divide). The Saturday morning after the day the results were counted, I went for my weekly shopping trip accompanied by my parents, who inevitably asked what I had voted. Upon saying the word “Remain” I…

Katie Skelly
Feature

Sex, Fashion, and Dirty Looks: The Art of Katie Skelly

This article is part of our lead-up to Kill Screen Festival where Katie Skelly will be speaking. /// “I want to work harder and grosser and draw uglier,” cartoonist Katie Skelly told the Comics Journal in 2014. Skelly has become a one-woman force in the comics scene, both as a critic and an artist since self-publishing her first comic, Nurse Nurse, in the late 00s. She grinds hard, no doubt about it, but it’d be a stretch to call her art ugly; rather— she deals with ugliness within her characters, the places where social niceties collapse, where blunt, hurtful words carry…

Myst
Feature

Myst and the truth of objects

This article is part of our lead-up to Kill Screen Festival where Robyn and Rand Miller, creators of Myst, are keynote speakers. /// Your job in Myst (1993) is to assemble books. Set aside for a moment the impossible grandeur, hermetic mythos, and resonant cultural legacy of the game and this is what you’re left with—red page, blue page. Eventually there’s a white page. These pages are objects. Any decent open-world game of the last few years will allow you to cart around hundreds of pounds of literature without slowing your upswing, because in these games, the books aren’t objects.…

Everybody's Gone to the Capture
Feature

The English melancholia of Everybody’s Gone to the Rapture

This article is part of our lead-up to Kill Screen Festival where Everybody’s Gone to the Rapture artist Alex Grahame will be speaking. /// “These are the dark November days when the English hang themselves!” – Voltaire /// The English are known for a number of bred-in-the-bone traits but chief among them is a certain melancholia. There is nothing uniquely English about being a bit sad but history has latched it to us as part of our national character. Perhaps it is our artists who are to blame for this. John Dowland, the Elizabethan bard, is remembered for his motto: “Semper…

News

Kill Screen Fest’s scholars program to bring more women into gaming

Apply for the Kill Screen Festival Scholars Program here.  /// The internet makes it easier than ever for people at all skill levels to promote and distribute their art. This culture of creation has enabled a diverse community of game creators and studios to flourish, and for stories that are sorely neglected in mainstream games from larger studios to succeed. The next step for this wave of diversity is for the stories of women, people of color, and LBGTQ communities to be integrated into mainstream gaming. The only way to guarantee representation for these groups in these games is to…

Feature

Two5six is now The Kill Screen Festival

Join us June 4th, 2016 for our fourth annual festival. The Kill Screen Festival, formerly Two5six, is a weekend dedicated to celebrating creative collaboration between games and other great art. We bring together two speakers, one from within games and one from without, to discuss a topic pertinent to both of their work. The conversations that result are often unexpected but always interesting and inspiring. This festival has a lot to offer everyone from those who play games religiously to those who don’t know Link from Zelda. Our lineup this year features some of the most promising creators in independent gaming…