
How Resident Evil 7’s grossest monsters are made
Resident Evil 7 looks really gross. But, judging by the amount of work going into it, that may be the best compliment it can be given. Speaking at the 2016 Computer Entertainment Developers Conference, people from Capcom working on Resident Evil 7 showed off some of the ways they’re using photogrammetry to create in-game assets including clothing, environments, characters, and, most interestingly, monsters and wounds. As reported by IGN Japan and Famitsu (translation via NeoGAF), numerous models were shown side-by-side with their in-game counterparts. capturing the mood of “various creepy areas” in Japan Photogrammetry works, put simply, by taking pictures…