Colorful Game-Building with Film Noir and the Universe

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A post-mortem with Jeremy Abel and Evan Anthony from Feral Cat Den

November 3, 2021

Talk: 12pm EST – 1pm EST

Q&A: 1pm EST – 2pm EST

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With the growth of accessible game-building software comes an expansive game market. So it’s no surprise that Genesis Noir, a smokey, film noir-style game in gray tones and gold, would be ushered onto Steam with gorgeous and jazzy fanfare. But why stop there when you could set gameplay against the backdrop of the Big Bang?

In this talk, Genesis Noir creators, Evan Anthony and Jeremy Abel from Feral Cat Den, will discuss how they used their non-traditional backgrounds to build games before diving into the history and inspirations of Genesis Noir. They’ll also explore the larger story, theme, and gameplay. After the initial post-mortem talk, there will be a separate 1 hour-long Q&A session where attendees can ask questions about the game, how to get into game making, and more.

This is part of Killscreen’s Theory programming (see below)

About Your Speakers

Jeremy Abel is a generalist engineer and artist who is fascinated by interesting uses of technology, new science, the future, forgotten old technology, all types of fun, and the intersection of any and all of these things.

Jeremy graduated from RIT in 2010 and has worked at studios in NYC including B-Reel, Google Creative Lab, Hobbes, and Bossa. In 2017 he founded Feral Cat Den with Evan Anthony.

Currently he is teaching as an adjunct professor at NYU’s Game Center, and is also experimenting with old television broadcast animation equipment.

Evan Anthony is a generalist passionate about design, animation, code, and craft be it for interactive, broadcast, installation, or print. After creating his first animation and code on a TI-83+graphing calculator, he hasn’t stopped experimenting with media.

After graduating from RIT in 2010, Evan worked at NYC studios including B-Reel, Hush, Dress Code, and Google Creative Lab before founding Feral Cat Den in 2017 with Jeremy Abel to create their first indie game, Genesis Noir.

Evan is creating more Genesis Noir and developing new worlds that blend art, history, and science into idiosyncratic extravagance.

What to Expect

Killscreen divides its events into two categories Theory and Method. Theory courses are lectures, talks, and other one-to-many events. Method events are workshops, immersive, and other smaller hands-on programming.

Once you’re registered you can access this experience through your confirmation email or Eventbrite account. Killscreen online experiences are recommended for attendees age 13+.

This online experience will be recorded. A link to the recording will be made available to all ticket holders roughly a week following the event. This link can be accessed by completing the post-event survey, which is emailed to all ticket-holders after the event.

Killscreen is an arts and culture organization committed to advancing the dialogue and practice of games and play. Founded in 2010, we seek to drive the intersection of games, play, and culture through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and highlight creators with ambassadorial relationships to the world around us.

We encourage you to follow and share the hashtag #KSonline for more incredible online experiences. And check out other material on Killscreen.com, including honest and thought-provoking interviews with some of the best creators at the intersection of play and culture.