Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.
Lea Schönfelder, game designer for Monument Valley 2, discusses her transition from independent projects to ustwo games and shares insights on creating elegant, accessible mobile experiences that prioritize 'wow' moments over traditional gaming challenges.