Feature

The Lobster, a warped fairy tale about our dating obsession

To state a fact in ordinary language is to permit a doubt concerning the statement. – R.F. “Tody” Hamilton (press agent, Barnum & Bailey) There is a sequence towards the end of The Lobster in which two characters, initially drawn together by the same physical defect, are trying to find new shared ground. One of them has recently lost the condition that has made them seem compatible, and her partner attempts, through trial and error, to figure out what else they might have in common: Can she play the piano? Speak German? Does she like berries? As their incompatibilities accumulate,…

Review

Between Me and the Night makes childhood last forever

The past can be an unclear place—definable through facts, yet easily clouded by emotion. Whether from nostalgia, personal interest, or error, humans have a pronounced ability to mis-remember or poorly represent their own history. In a sense, this defines us: as a populace, we live with the potential to build our lives on a set of experiences which may not be quite as precise, or as true, as we might want them to be. It is typical for creators in any medium to draw on the experiences that shaped them when they were young. We tend to mythologize the art…

Article

In Buzzard, living is hell

Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an adaptation of the film and more an illustration of it. Your enjoyment of this might depend on either your familiarity with the film or what you want from a game, but it is regardless a rare object: a handmade adaptation of an authentically independent film, where each title seems…