The Ludic Rashomon
A game world made up of many stories of different weight.
A game world made up of many stories of different weight.
The inscrutably named Funktronic Labs has something brewing.
It’s been a long ride with a dead body in the trunk and half-a-million euros stuffed under the seat since Monaco won the Independent Game Festival in 2010. “The money I’ve made from Monaco is kinda gross, when taken in one big chunk. But it’s really only about what I would have made had I been working for a salary [for a decade],” says Andy Schatz in a blog post announcing he is officially done with the game, which came out last April. Perhaps he’s feeling a little millionaire-dev-shame, or perhaps he’s just a really nice dude (I’m going with the…
Andy Schatz’s long-awaited Monaco is a deft tribute to the heist film, but builds a world all its own.
Pocketwatch Games founder goes deep on what makes a good heist movie. Drama ensues.