Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.