Kill Screen Staff

A.M. Darke: Games interrogate and explore power dynamics

Critical game-maker A.M. Darke examines the intersection of power, race, and interactive media through projects like 'Ye or Nay?' and the Open Source Afro Hair Library, challenging conventional gaming narratives while fostering meaningful dialogue about representation.

Jose Sanchez: Game as a dialogue

Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.

Prashast Thapan: To live and die

Through his upcoming game "1000 Deaths," designer Prashast Thapan examines mortality and perspective by having players cycle through multiple lives in condensed 15-minute experiences.

LaJuné McMillian: Towards motion witnessing

Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.

Maya Man

At the intersection of dance and creative code, Maya Man creates browser-based experiences that transform human movement into data, examining our intimate relationships with technology.

Rachel Rossin: Entropy to Infinity

Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.

Gareth Wrighton: Breaking Fashion's Virtual Reality

Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.