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Farewell posts are for herbs

There are two ways that writers on the internet announce career changes: either by tweeting about how they found out they got laid off, or by publishing a grandiloquent “farewell post.” You know the type: endlessly generous, ruminative, peppered with musings on the industry and hyperlinks to the writer’s greatest hits. It is a way to assemble a legacy. “Stay tuned for my next adventure!” these posts conclude, shared on Twitter with “CRYING” or “THIS WAS DIFFICULT” or “Announcement!” It is a grand exercise in personal branding, writ in humblebraggery, and it is for herbs. Today, though, is my last…

Forza Horizon 3
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There’s a new Forza game out, and it’s as douchey as you could hope

I am not much of a racing-game guy, unless it a) takes place in the future, b) has dinosaurs driving the cars, or c) has Forza in the title. The Forza series impresses, fundamentally, as a piece of craft. You just know that each of these cars was wheeled IRL into a room full of lasers to be scanned perfectly, their each intoxicating line painstakingly redrawn, the very texture of their leather interiors recreated with the tenderness of a lost lover. The cars roar in breathtaking harmony before each race. And then, good god, the feel: two triggers and a…

Junkrat
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I have fallen in love with Junkrat

We love Overwatch. So we assembled 22 of our best writers and set them to work—a writer to jump into the skin (or robotic shell) of each character. The result is 22 odes. You can use the “Overwatch odes” tag to leaf through them all, or use the handy list at the bottom of this post. /// I’ve been waiting my whole life to meet Junkrat. As with any great love, it began at first sight. “Who is this?” I thought, my cursor lingering for a second longer on the Australian pyromaniac, a couple hours into my first night playing…

News

The art of the set designer: How TV’s best shows come to life

You may never have heard of Diane Lederman, but that’s only because her work is, by design, invisible. As a production designer, she is responsible for making the worlds we see on TV and film look believable. She recreated mid-80s Americana for AMC’s Cold War thriller The Americans (2013), and on HBO’s The Leftovers (2014) she envisioned an apocalypse at once heartbreaking, mundane, and chillingly surreal. (Ugh, the plaster casts at the end of season one.) This last vision struck an oddly resonant chord with one of last year’s best games, The Chinese Room’s Everybody’s Gone to the Rapture (2015), which similarly aimed…

News

Absolver is the low-poly, God Hand-inspired brawler of your dreams

It’s tempting to describe Absolver with an endless stream of references to other games—big ones, the type for which you see cardboard cutouts at GameStop. It’s an online multiplayer game riffing on the model of Destiny (2014) or Dark Souls (2011)—not, they clarify, an MMO—with players both friendly and unfriendly roaming a semi-open world. The elegantly low-poly world has the feel of a somber The Witness, and its tight, frame-specific combat recalls the brawlers of Platinum Games.  But that laundry list sells it short. Tucked back in an Airstream trailer, far enough from the Los Angeles Convention Center to allow me to…

The Last Guardian
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I yearn to pet The Last Guardian’s giant chicken-dog forever

It’d be foolhardy to make any big claims about The Last Guardian, Fumito Ueda’s massively long-in-development third game, after 45 minutes of playing it at E3. So I will start with what I know, which is that the big feathery chicken-cat, who is the ostensible star and raison d’etre of the videogame, is a very nice thing. She—I do not know her gender, but she reminds of my cat, who is female—has a nice face, and eyes that glow like malfunctioning PlayStation Move controllers. After throwing barrels at her face for a while, I freed her, and then threw more…

Feature

Final Fantasy XII and the glory of the grind

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// The first time I played Final Fantasy XII (2006), I didn’t get it. I liked it, I think—there was something unusually elegant about the game’s stern, philosophical conversations about honor, and the long loping lines of its battle system—but I got halfway through, hit a boss battle of five little goblins that wrecked my shit with a panoply of status effects, and called it a day. I believe winter break was ending, anyway. I mused over my failure…

Feature

A people’s history of PlayStation Home

Released at the end of last year, Postcards from Home has the feel of a curio: a weighty tome assembled exclusively from images captured within Sony’s discontinued virtual world, Home (2008-2015). Its author, the Spanish photographer Roc Herms, has explored games before, whether making absurdist use of the Game Boy camera or documenting an enormous LAN party from the perspective of the hardware. But it only takes a few pages for the scope of Postcards from Home to reveal itself as something much more empathetic, even human, full of penetrating longform interviews that explores the digital architecture of Home as…

Only One
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Kanye West’s videogame is gonna be very Kanye West

Yesterday, Kanye West debuted his new album, The Life of Pablo, at Madison Square Garden. The “listening event” is a long-standing power-move in the most entrenched corners of the record industry—a complementary-wine-and-shrimp sort of affair, where people stand around and maybe take notes on a record while the artist either stares at them intently or, like, falls asleep in a corner, surrounded by well-wishers. Ye’s event represents a reinvention of the form for the Spotify era, turning an insiders-only thing into a streaming-platform cosign, a fashion show, a free, democratized listening event, and an actual documentary of how boring and weird…