Bioshock Infinite’s 1999 Mode is less money, mo’ problems
To what is Bioshock Infinite heir?
To what is Bioshock Infinite heir?
Why do we accept floating cities, but never singing maidens?
We chat with an exhausted Ken Levine just before the launch of the third installment of BioShock.
Back in September 2011, two lads out of Manchester founded a small development studio named White Paper Games. The chosen logo was an origami crane, an apt symbol of what kind of games they aspired to make: aesthetically graceful objects, made from familiar material, twisted into thoughtful, complex designs. But its the inspirations of Benjamin Hill and Pete Bottomley that best clarify the intentions for their first project, Ether One. Hill mentions Shadow of the Colossus and Myst, but also Flashback , the cinematic 2D action platformer from 1992 with seamless animation and a heavy focus on story, as games…