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Winter’s pretty low-poly world hides a dark story

Each person in Winter‘s world is given a choice right before the moment they’re to die—life or death. Time is frozen in the one second before the outcome. Winter creator Happy Volcano calls this place The One Second World. It’s where the game takes place, across a series of beautiful dioramas. More specifically, in Winter, players will look into a spot where a teenage girl is supposed to die (or not die). But it’s not exactly that spot. It’s recreation of what the girl remembers. It’s more of a shell. A really pretty shell. Dark stuff for the vibrant popup book–styled world The world is set on tiles, each…

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Overland turns the post-apocalyptic road trip into a series of delicate dioramas

Overland has the look of something you could feasibly prod. It comes across as a series of cartoon-coated dioramas that are made to be admired up close. This is no accident. As designer Adam Saltsman explains in a new video about Overland, by having “clear, obvious visuals composed on a single screen,” what is usually an inaccessible genre—squad-based tactics in this case—is made “available to a new wider audience without sacrificing depth or challenge.” The idea is to help a group of people survive a hellish road trip across a ravaged America. The most obvious threat are the sound-sensitive beasts…