A conversation with Jesse Schell, author of The Art of Game Design
Or: What does Disneyland have to do with The Last of Us?
Or: What does Disneyland have to do with The Last of Us?
The founder of Flickr and Slack discusses the nature of play.
Paradox? Why not.
Noir Syndrome proves all the directions “infinity” can go.
Life beyond the altar.
One of the year’s most anticipated RPGs grew organically.
The Dwarf Fortress devs have spent their lives making a game about life.
Cheerleaders splattered with the blood of the undead. Light sabers suggestive of masturbation. The “gigolo mini-game.” These grindhouse-y, Freudian, sexually twisted themes are the kind of stunts Goichi Suda, popularly known as Suda51, and his studio Grasshopper Manufacture, are known for. But now the sexually surreal director you love, or hate, or love to hate, or really any combination of hate and love, is saying he’s turning over a new artistic leaf. In an interview with 4Gamer, he claims he’s grown weary of being pigeonholed as that studio known for making bloody and jiggly Japanese games, feeling creatively limited. “I…
“We are going to have make a shit-ton of content.”