Lieve Oma
News

Lieve Oma, a poetic game about appreciating your grandma

Dedicated to grandmas everywhere, Lieve Oma (translated from the Dutch as “Dear Grandma”) is a game that speaks to the way we come to associate places in the world with the loved ones we once shared them with. Creator Florian Veltman has now released it on itch.io after having spent the past few months arranging the trees and rivers of the game’s forest to his liking—an act that he previously told me felt akin to grafting a portrait of his own grandma. “Not because of the ‘autumnal sunset colours’, but because despite what it may evoke on the surface, everything still seems…

News

The adventure game you don’t want to miss

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Samorost 3 (PC, Mac) AMANITA DESIGN Music, nature, and animation come together as one in Samorost 3. Yes, perhaps more so than in many other videogames. Your cursor doesn’t just point-and-click, it ruffles bushes, causes alarm to sleeping birds, and picks mushrooms. It’s your entry into a tangible universe, split across several planets and moons, all of it woven together by photographs, wood sounds, and hand-animated dream sequences. Your direct task is to help a space gnome return a flute that dropped from the sky to…

Feature

Of carnage and cannibals: The lawless wilds of Rust

No arts; no letters; no society; and […] worst of all, continual fear, and the danger of violent death; the life of man [is] solitary, poor, nasty, brutish and short”, so says Thomas Hobbes, describing his conception of the “State of Nature” in Leviathan (1651). This quote is one of the first things that comes to my mind when playing Rust, which is perhaps one of the most fully realized visions of Hobbes’ greatest fear; a world of anarchy, free of any governance and thus plagued by an unforgiving dog-eat-dog state of affairs. Though we can never know for sure…

Lieve Oma
News

Look out for this beautiful tribute to sweet, caring grandmothers

“My grandmother is probably the most important person ever to me,” writes illustrator and game maker Florian Veltman. This text appears on the website for his latest game—it’s to be called Lieve Oma, the Dutch for “Dear Grandmother”—which Veltman confirms to me will very much be framed as a letter to his grandmother. But rather than have us stare at an inked page, Lieve Oma gives us an autumnal forest to explore, in which we play a young girl who goes mushroom picking with her grandmother. Lieve Oma originally started out dedicated to the people in our lives who give us…

News

Polygon Shredder is all the fun of confetti with none of the mess

As I tool around with the cascading confetti waves of web developer Jaume Sanchez Elias’ Polygon Shredder, I feel a bit like Moses parting the red sea. Except this sea isn’t just red, but also blue, yellow, white, and I think I saw a little chartreuse in there. If you ever had a pet tornado in the ‘90s, Polygon Shredder follows a similar principle. As a sort of desk toy for the digital age, Polygon Shredder works by generating a certain amount of multicolor cubes based on your preference, then shredding them into paper-thin strips and tossing them into the…

Sunset 2
Review

Firewatch and the great American landscape

Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for a moment. I’m at my computer and the screen is burning, roaring with the light of the sun. Steven Poole’s got a point. Wonder is hardwired into the history of videogames. It’s there in the labyrinthine mazes of 1997’s Castlevania: Symphony of the Night. And it’s there in the sheened…

Feature

Nature, Play, and Spirituality in the Pacific Northwest

A massive mountain stands before you, its miles-high peak slashing at the clouded skies. All around you stand enormous trees and tall volcanic boulders, their jagged surfaces covered with moss. A mist hangs in the air. Taking in your surroundings you set off into the mist, towards the mountain, your mind racing with equal parts excitement and curiosity at what new adventures await you within the trees. /// While it’s easy to imagine the above scene as part of a massive open-world game such as Skyrim, for the people of the Pacific Northwest—or Cascadia, as many call it—such moments are…

Quiet as a Stone
News

Quiet as a Stone will evoke humanity’s architectural awakening

We remarked back in July last year that Richard Whitelock’s upcoming “simple stone throwing game” Quiet as a Stone turned nature into your own personal playground. But it seems a better metaphor would be comparing it to the Mesopotamian mud flats where it is thought humankind’s first buildings were erected. This is a game that ostensibly simulates that important architectural moment in our ancient history. This insight is born of Whitelock’s latest update on his progress with Quiet as a Stone, which includes how he first came up with the idea, and how it has changed over the months. To start,…

Article

The Joy of Nature

Right now, Paris is hosting the United Nations conference on climate change. It’s the 21st session to be held since these events started, and the 11th meeting since the Kyoto Protocol was agreed in 1997. These events tend to be underwhelming—a smattering of watery half-promises and spurious statistics—but this year there’s increased scrutiny following the global protests of last September. Three hundred thousand people took to the streets of New York while concurrent marches were being held across cities such as Berlin, Lagos, Johannesburg, Seoul, and London. And this November, the United Nations weather agency warned of the new “permanent…