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VIRGO’s dreamy Water Planet drips to Steam this summer

When we last saw Water Planet in the summer of 2016, the virtual reality game accompaniment to electronic musician VIRGO’s EP of the same name, it had just been ushered through Steam Greenlight. But that was sometime ago, and after hearing nothing but crickets for nearly six months, its release window is finally upon us. Water Planet will be released on Steam for the Oculus Rift, HTC Vive, and even PC in Summer 2017. When listening to VIRGO’s music, it’s hard not to dream up the world of Water Planet on your own, as the synths lend themselves to the…

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Is this Twitter bot the next Bob Ross?

Bob Ross is a man that needs no introduction, but I’ll write one anyway. Bob was a television host from long ago that taught the world how to paint. His signature afro, calming voice, and beautifully hand-painted vistas made him a household name in the 1980s and 1990s, until he lost his battle with lymphoma in 1995. Though Bob has remained a legend, still. And now there’s a Twitter bot paying homage to Bob’s life’s work. Happy Little Painting 594282521-9 pic.twitter.com/2UZt2UNJQ3 — Bot Ross (@JoyOfBotRoss) January 26, 2017 Created by Brent Werness, the Twitter bot generates an endless cascade of new…

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Low-poly puzzles restore light to a dark world in a new game

Virtual reality is still in its early days, and being young, has a lot of issues that need ironing out. But sometimes developers can’t pinpoint everything, which is why the vast majority of developers are releasing games on Steam Early Access—to crowdsource Quality Assurance testing, in a way—before a grander, more polished release. And joining the ever-growing Steam Early Access club for VR is Awaken, a new puzzle slash rhythmic music game from developers Blueprint Reality, Inc. and sound design by BAFTA-award winning composer Jeff van Dyck. At first glance, Awaken looks like cuter, digital version of the board game…

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A closer look at the clunky bots and boxy spaceships of The Signal From Tölva

Do you remember Sir, You Are Being Hunted for its breathtaking art and scenic landscapes? Or do you remember mostly harrowing chases through the moors as bemonacled automatons try to skin you for sport? We covered the studio’s newest game The Signal From Tölva last December, focusing on the stunning landscapes of the titular planet. Now, thanks to a video posted by the art team, we’ve gotten a better look at the pointedly clunky, resilient aesthetic of the machines that make up the world of Tölva, from the oil tanker equivalent of spaceships to robots that look like they were put together…

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Superhot VR’s new update challenges you to beat the game in 10 minutes

In our friends at Versions’ end of the year wrap-up of their favorite virtual reality interactions of 2016, Superhot VR stood out. Superhot VR takes after the bullet-time videogame it spawned from, except with one clear difference—as your actual head and body moved, as did time. This lends itself to a variety of great VR-bound interactions: punching people in the head and watching them shatter ever-slowly, catching a gun in mid-air. Yet one stood out above the rest for our list: ricocheting a minuscule bullet off a pistol. In an update to the Oculus Touch-exclusive game, Superhot VR is going to…

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VERSIONS 2017, Speaker Spotlight: Charlotte Furet

The F_T_R are an interdisciplinary design studio working at the intersection of speculation, imagination, prediction, and realization. On their website, they bid themselves as “Innovation Architects.” And as the creators of projects such as the haptic suit Skinterface and the digital display of bioluminescent bacteria Living Pixels, The F_T_R have lived up to that description. At our upcoming VERSIONS 2017 conference, Charlotte Furet, a designer at the F_T_R, will be a featured speaker during our “Sensing Stories” panel. Born and raised in Paris, Furet received her BA in Architecture from Barnard College and a dual masters in Innovation Design Engineering from…

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Serve up coffee to the dead in an upcoming anime-inspired visual novel

A long, long, long, long, long time ago (summer of last year), I was a barista. I was a barista for nearly three years, workin’ away at the same ol’ shop. Brewing tea, chatting with customers, and befriending regulars. When I played VA-11 Hall-A last year, a game that marketed itself as a “cyberpunk bartending action,” I felt the familiarity of working in the beverage-serving industry wash over me. In the upcoming Necrobarista, I imagine it might evoke a similar feeling. Announced this month at Visual;Conference, the Route 59 Games-developed Necrobarista is a visual novel about a cafe in Melbourne, Australia and…

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Explore a dark, sacred world inspired by Finnish folklore

In some beliefs and cultures, the separation of Earth and Heaven isn’t so cut and dry. In some, there’s an odd space that finds itself sandwiched in between: a point of connection between the ground we know and the sky, whether it’s materialized by a tree, a totem, a mountain, a pillar, or anything sculpted by nature or man. In Axis Mundi, a virtual reality game borne of the recent “waves”-themed Global Game Jam, the so-called connection between Earth and Heaven is a grim place. Designed in Finland by Hu’ng, Kalle, Essi Tommila, Antti Kytö, and Mirka for the Global Game…

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A VR short film has been nominated for an Academy Award

While last year the Emmy’s recognized the Oculus Story Studio short film Henry, this year another awards ceremony is taking notice of virtual reality—the Academy Awards. Pearl, a VR short from Google, has been nominated for the 2017 Academy Awards for Best Animated Short Film. Pearl, released in 2016, stands out among the 360-degree, mobile VR, and room-scale VR tales told by Google’s Spotlight Stories. The short is directed by Patrick Osborne, the same of the Oscar-winning short Feast, which screened before the Disney film Big Hero 6 in theaters. But Pearl is a different beast than Feast, because it plops the viewer directly…