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The sequel to Sunless Sea is very much on the way

Less than four hours after its Kickstarter launch, the sequel to Failbetter Games’ dying-at-sea simulator Sunless Sea reached its funding goal of $126,635 (a simpler number, 100,000, in British pounds). Now, one day later, they’ve raised $215,942, achieving every stretch goal but the last. If things continue this way, Failbetter is going to need to come up with a few more. The sequel to Sunless Sea takes players from the dim peril of a subterranean ocean to the final frontier; space! Instead of steering a steam ship through the black expanse, you’re the captain of the bastard child of a…

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VIRGO’s dreamy Water Planet drips to Steam this summer

When we last saw Water Planet in the summer of 2016, the virtual reality game accompaniment to electronic musician VIRGO’s EP of the same name, it had just been ushered through Steam Greenlight. But that was sometime ago, and after hearing nothing but crickets for nearly six months, its release window is finally upon us. Water Planet will be released on Steam for the Oculus Rift, HTC Vive, and even PC in Summer 2017. When listening to VIRGO’s music, it’s hard not to dream up the world of Water Planet on your own, as the synths lend themselves to the…

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Splitter Critters swipes itself to release

Sometimes mobile games feel a bit hopeless, forever trapped to the realm of Fruit Ninja and Angry Birds copycats. But then a really good Match 3 game comes along, or a port of a transportation planning simulator, and faith becomes restored. In the new iOS (and soon Android) title Splitter Critters, the mobile platformer formula is twisted to show what shines in mobile games, rather than forcing in what doesn’t. Splitter Critters is a platforming game from the Canada-based two-person development team RAC7 Games, the same developers behind Dark Echo and Super Surf Bros. In the game, the player swipes…

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Is this Twitter bot the next Bob Ross?

Bob Ross is a man that needs no introduction, but I’ll write one anyway. Bob was a television host from long ago that taught the world how to paint. His signature afro, calming voice, and beautifully hand-painted vistas made him a household name in the 1980s and 1990s, until he lost his battle with lymphoma in 1995. Though Bob has remained a legend, still. And now there’s a Twitter bot paying homage to Bob’s life’s work. Happy Little Painting 594282521-9 pic.twitter.com/2UZt2UNJQ3 — Bot Ross (@JoyOfBotRoss) January 26, 2017 Created by Brent Werness, the Twitter bot generates an endless cascade of new…

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Low-poly puzzles restore light to a dark world in a new game

Virtual reality is still in its early days, and being young, has a lot of issues that need ironing out. But sometimes developers can’t pinpoint everything, which is why the vast majority of developers are releasing games on Steam Early Access—to crowdsource Quality Assurance testing, in a way—before a grander, more polished release. And joining the ever-growing Steam Early Access club for VR is Awaken, a new puzzle slash rhythmic music game from developers Blueprint Reality, Inc. and sound design by BAFTA-award winning composer Jeff van Dyck. At first glance, Awaken looks like cuter, digital version of the board game…

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A closer look at the clunky bots and boxy spaceships of The Signal From Tölva

Do you remember Sir, You Are Being Hunted for its breathtaking art and scenic landscapes? Or do you remember mostly harrowing chases through the moors as bemonacled automatons try to skin you for sport? We covered the studio’s newest game The Signal From Tölva last December, focusing on the stunning landscapes of the titular planet. Now, thanks to a video posted by the art team, we’ve gotten a better look at the pointedly clunky, resilient aesthetic of the machines that make up the world of Tölva, from the oil tanker equivalent of spaceships to robots that look like they were put together…

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Superhot VR’s new update challenges you to beat the game in 10 minutes

In our friends at Versions’ end of the year wrap-up of their favorite virtual reality interactions of 2016, Superhot VR stood out. Superhot VR takes after the bullet-time videogame it spawned from, except with one clear difference—as your actual head and body moved, as did time. This lends itself to a variety of great VR-bound interactions: punching people in the head and watching them shatter ever-slowly, catching a gun in mid-air. Yet one stood out above the rest for our list: ricocheting a minuscule bullet off a pistol. In an update to the Oculus Touch-exclusive game, Superhot VR is going to…

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VERSIONS 2017, Speaker Spotlight: Charlotte Furet

The F_T_R are an interdisciplinary design studio working at the intersection of speculation, imagination, prediction, and realization. On their website, they bid themselves as “Innovation Architects.” And as the creators of projects such as the haptic suit Skinterface and the digital display of bioluminescent bacteria Living Pixels, The F_T_R have lived up to that description. At our upcoming VERSIONS 2017 conference, Charlotte Furet, a designer at the F_T_R, will be a featured speaker during our “Sensing Stories” panel. Born and raised in Paris, Furet received her BA in Architecture from Barnard College and a dual masters in Innovation Design Engineering from…

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Serve up coffee to the dead in an upcoming anime-inspired visual novel

A long, long, long, long, long time ago (summer of last year), I was a barista. I was a barista for nearly three years, workin’ away at the same ol’ shop. Brewing tea, chatting with customers, and befriending regulars. When I played VA-11 Hall-A last year, a game that marketed itself as a “cyberpunk bartending action,” I felt the familiarity of working in the beverage-serving industry wash over me. In the upcoming Necrobarista, I imagine it might evoke a similar feeling. Announced this month at Visual;Conference, the Route 59 Games-developed Necrobarista is a visual novel about a cafe in Melbourne, Australia and…