News

Doom SnapMap will let you create maps without having to code

If you’re not busy snapping chest bones in Doom 4 once it’s out you can snap together your own maps and game modes. And let’s be clear: “snap” is apparently the keyword here. It alludes to the apparent accessibility of the game’s SnapMap feature. The boast from Doom 4‘s executive producer Marty Stratton is that “without any past experience or special expertise, any player can easily snap together and customize intricate maps.” Here’s the translation: you can throw a bunch of oddly-shaped rooms together to make your own, better version of Doom 4. The appeal here is SnapMap’s module-based map editor. From…

News

Honoring the rich, bizarre universe of Doom’s user-created content

All images taken from the WADbot Tumblr. /// The virtual world of Doom is so big these days as to be intimidating. Since 1994, modders have been creating their own Doom levels with the tools that the game’s creator id Software released, as well as those they’ve made for themselves. All of these user-created levels, amounting to tens of thousands of files, are hosted in the idgames archive—itself being a mirror of the old id Software-hosted archive. According to Doom enthusiast and independent videogame creator JP LeBreton, each of these files, known as WADs, might contain between one and 32 maps.…

News

Ever obsessively played Doom? This is probably what it looks like in your dreams

Doomdream is more of a description than a title. It’s an attempt by its creator, Ian MacLarty, to conjure up an “impression of [his] dreams after [he’s] been playing Doom all day.” That’s Doom, the 1993 hell-romping shooter, which mostly everyone is familiar with. If you’re not, all you need to know right now is that its levels are typified by asymmetrical labyrinths with low ceilings and forking pathways that often loop back on each other. It’s this architectural theme that Doomdream replicates, sans the spike-skinned imps, and biomechanical texturing. It’s entirely white, grey, and red: the colors patterned as…

News

Now that Oculus Rift is forming a game studio, virtual reality is officially on fire

We recently learned that Oculus Rift—the guys who make the Oculus Rift virtual reality headset—are bulking up to develop their own games. They’ve already have brought on FPS-forefather John Carmack, although it was suspected he’d just be working on the technical aspects of thing. Not so! Now, they’re recruiting a team of developers around him. This is huge. Carmack’s track record isn’t spotless, but he understands game design, and is one of the best people we can think of to help figure out what the VR experience should feel like.  Elsewhere, development for the headset is starting to shape up,…

News

A quick walk down memory lane shows how far the look of shooters have come.

The shooter is now legal drinking age, and from the early years to the awkward teens and on to today, it has come a long way. To prove it, a YouTuber has posted this montage, The Graphic Evolution of First Person Shooters: 1992-2012. Whoa! I had totally forgotten how bad Unreal Tournament looks. It’s like those embarrassing photos of me from 9th grade, when I was lanky and had braces and always wore a Dan Majerle jersey.