News

A closer look at the clunky bots and boxy spaceships of The Signal From Tölva

Do you remember Sir, You Are Being Hunted for its breathtaking art and scenic landscapes? Or do you remember mostly harrowing chases through the moors as bemonacled automatons try to skin you for sport? We covered the studio’s newest game The Signal From Tölva last December, focusing on the stunning landscapes of the titular planet. Now, thanks to a video posted by the art team, we’ve gotten a better look at the pointedly clunky, resilient aesthetic of the machines that make up the world of Tölva, from the oil tanker equivalent of spaceships to robots that look like they were put together…

The Signal From Tolva
News

A quick look at the landscape art of The Signal From Tölva

For most players, The Signal From Tölva will be a game about shooting robots and acquiring a range of whirring-and-whistling mechanical guns to do it with. But for some it might also function as an explorable gallery of sci-fi landscapes (just like No Man’s Sky has for some)—sparse wastelands, dingy hazard zones, and alien meadows. This is at least true for its creators at British game studio Big Robot, and especially its creative director Jim Rossignol, who I was told had spent hours carefully considering the placement of rocks in the game at the Eurogamer Expo back in September. Agonizing over…

ReCore
Review

ReCore buries its head in the sand

“The old dog barks backwards without getting up. I can remember when he was a pup.” — Robert Frost, “The Span of Life” /// ReCore was supposed to be about a woman and her dog—her robotic dog. Its biggest fault is that it isn’t. Joule is part of a group of colonists sent to Far Eden after Earth became uninhabitable. She’s been in cryosleep for a long, long time—Mack, her robot dog, has been chasing his tail for at least a century, I guess. She awakes to find herself alone on Far Eden; the terraforming process there having failed. Corebots…

News

Aww, a game about lonely robots evokes the best children’s animation

A young boy, seen through a viewfinder, discusses the ocean with his mom. The screen buzzes; the boy disappears; two eyes blink open. They belong to a little metal carapace that scrambles around an empty room, tugging at switches and saying, “Hello?” The boy is nowhere to be found, but the bot keeps looking, earnest and determined. This is Abi, a new story-focused puzzle game from Grant&Bert Studios. It resembles WALL-E (2008) in its story, which similarly follows a pair of robots wandering around the remnants of Earth after human beings’ mass exodus. You play as two droids that used…

ReCore
News

ReCore downplays its robot dog, which is all we care about

When ReCore’s first trailer premiered at E3 2015, the protagonist Joule and her scrappy robot dog charmed everyone with their expeditious tag-team adventure. Evoking Rey’s lone scavenger vibe from Star Wars: The Force Awakens (2015), the brief blast of combat at the trailer’s end promised creative, cooperative action—and a canine companion with the trick of interchangeable bodies, so you never need worry about the dog dying. Joule and co. seemed sweet, despite their attacking prowess, and the idea of an open desert to romp through and explore was tantalizing. weird, hidden garages full of violence Pre-release material has since hinted…

ReCore
News

ReCore, robots, and us

ReCore belongs to a grand storytelling tradition. From Forbidden Planet (1956) to Big Hero 6 (2014), Isaac Asimov to Fallout 4 (2015), science fiction has long been preoccupied with the bond between humanity and machines. So have I, for that matter—my earliest memory is being hospitalized for pneumonia at age two and getting to interact with a remote-control robot in the hospital’s playroom. There’s something incredibly powerful about the notion that we’ll one day create automated beings with superior intelligences and mechanical bodies that’ll outlive us all. First announced at last year’s Microsoft E3 Briefing, ReCore is the story of a young woman named Joule Adams…

Binary Domain
Feature

Binary Domain and the importance of shooting robots

A third-person shooter in which you destroy thousands of robots using big guns and lots of bullets. That could be a description for both Binary Domain (2012) and Vanquish (2010). They’re both science-fiction and both published by SEGA. And each of them is styled in a way that might be described as “very Japanese.” But where Vanquish quickly gets old, Binary Domain is alive, vibrant, and keeps you hooked until its end. The difference is revealed in the characters. More specifically, it’s found in the cutscenes. As game-makers continue to explore new methods of interactive storytelling, I understand why cutscenes…

News

There’s an upcoming game about exploring a dystopian city as a cat

In October of 2015, French duo Koola and Viv released a screenshot of a cat sitting in a dark alley, silhouetted by a hazy red light as the sun filtered in from some unknown opening above. This scene is the first glimpse of the as yet untitled “HK project,” an experiment in third-person exploration that promises to be a pioneering influence on the genre of “cat adventure videogame.” Early glimpses of gameplay send our feline protagonist across pipes and up air conditioner stairs, to its end goal of talking to a bunch of robots, probably. Though the creators haven’t said…

Feature

The most subversive uses of drone technology

This article is part of a collaboration with iQ by Intel. Initially known to many for their military use, drones have evolved quickly into tools for creating and enjoying new experiences. They have become flying extensions of the human desire to innovate, help people and have fun. Nearly four million commercial drones are expected to sell this year, rising to 16 million a year by 2020, according to a new report by Juniper Research. “Three years ago, this technology was so expensive, so unattainable, that only the professional cinematographer could afford it,” said International Drone Racing Association CEO Charles Zablan in…