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Everybody’s Gone to the Rapture aims for "genuinely nonlinear narrative"

Everybody’s Gone to the Rapture designer Dan Pinchbeck has written a long blog post detailing the game’s creative genesis. Peppered throughout are some hints on what the final game—which, after being shrouded in secrecy, is due to be released in early August—might contain.  He’s spoken before (to Kill Screen, among other places) about the “cosy catastrophe” branch of apocalyptic fiction, a distinctly British take on the end of the world focused as much on the quiet dissolution and retention of social norms as it is on, like, marauding bands of radioactive freaks. Here he pinpoints their appeal to the era:…

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Ethan Carter vanishes (presumably) on September 25

The intriguing Vanishing of Ethan Carter arrives on PC September 25th. Details about the upcoming Lovecraftian mystery game have been few and far between since the game was essentially announced via gif last year. Since then developer The Astronauts have shown a few more pretty pictures, hints at story, and talked about the need to make their story as believable as their graphics. You play as Paul Prospero, occult detective extraordinaire on his quest to find a missing boy, the eponymous Ethan Carter, on the heels of a brutal murder. Using Prospero’s ability to communicate with the memories of the dead you…

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New Vanishing of Ethan Carter trailer might rival anything you see at E3 next week

Seriously. Look at this game. It is just gorgeous. Well, except for that scene with the guy (Ethan, maybe?) getting clubbed over the head with a lead pipe. But aside from that, incredibly pretty.  We’ve written before about how the devs of The Vanishing of Ethan Carter are pioneering a graphical technique called Photogrammetry, which allows a small team of game makers to create breathtaking graphics that match and maybe even surpass that of big juggernaut studios. You can read more on that here. The game’s due out in the third quarter of the year on PC, so until then,…

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The Vanishing of Ethan Carter devs want their story to be as believable as their graphics

The buzz around The Vanishing of Ethan Carter is all about its camerawork, and rightly so. It’s gorgeous. But in an in-depth interview with Edge, the devs talked about how important non-obtrusive storytelling is. After all, if you’re going to create an environment that is indistinguishable from life, you don’t want to ruin it with some game-y bullshit like cut-scenes and disembodied voices. Right?  “Voiceovers are the wrong way to go about it, because we trust the players,” they said. Instead, they are using a narrator who seldom opens his trap. The rest of the story is laid bare in environmental…