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VIRGO’s dreamy Water Planet drips to Steam this summer

When we last saw Water Planet in the summer of 2016, the virtual reality game accompaniment to electronic musician VIRGO’s EP of the same name, it had just been ushered through Steam Greenlight. But that was sometime ago, and after hearing nothing but crickets for nearly six months, its release window is finally upon us. Water Planet will be released on Steam for the Oculus Rift, HTC Vive, and even PC in Summer 2017. When listening to VIRGO’s music, it’s hard not to dream up the world of Water Planet on your own, as the synths lend themselves to the…

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Is this Twitter bot the next Bob Ross?

Bob Ross is a man that needs no introduction, but I’ll write one anyway. Bob was a television host from long ago that taught the world how to paint. His signature afro, calming voice, and beautifully hand-painted vistas made him a household name in the 1980s and 1990s, until he lost his battle with lymphoma in 1995. Though Bob has remained a legend, still. And now there’s a Twitter bot paying homage to Bob’s life’s work. Happy Little Painting 594282521-9 pic.twitter.com/2UZt2UNJQ3 — Bot Ross (@JoyOfBotRoss) January 26, 2017 Created by Brent Werness, the Twitter bot generates an endless cascade of new…

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Superhot VR’s new update challenges you to beat the game in 10 minutes

In our friends at Versions’ end of the year wrap-up of their favorite virtual reality interactions of 2016, Superhot VR stood out. Superhot VR takes after the bullet-time videogame it spawned from, except with one clear difference—as your actual head and body moved, as did time. This lends itself to a variety of great VR-bound interactions: punching people in the head and watching them shatter ever-slowly, catching a gun in mid-air. Yet one stood out above the rest for our list: ricocheting a minuscule bullet off a pistol. In an update to the Oculus Touch-exclusive game, Superhot VR is going to…

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VERSIONS 2017, Speaker Spotlight: Charlotte Furet

The F_T_R are an interdisciplinary design studio working at the intersection of speculation, imagination, prediction, and realization. On their website, they bid themselves as “Innovation Architects.” And as the creators of projects such as the haptic suit Skinterface and the digital display of bioluminescent bacteria Living Pixels, The F_T_R have lived up to that description. At our upcoming VERSIONS 2017 conference, Charlotte Furet, a designer at the F_T_R, will be a featured speaker during our “Sensing Stories” panel. Born and raised in Paris, Furet received her BA in Architecture from Barnard College and a dual masters in Innovation Design Engineering from…

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Chrome-tinged cats come to life in this colorful VR music video

Most virtual reality music videos feel the same. They’re all impressive on a technical level, rotating 360-degrees so viewers can take in all their surroundings. Yet little of them inject the most integral feature: interactivity. That is, except for Tyler Hurd, an animator known for injecting life into those typically stagnant virtual reality music videos and making them colorful, fun, and most of all—somewhat playable like a game. At the Tribeca Film Festival last year, the animator unleashed “Old Friend,” a zany, psychedelic dance party where the player shimmied alongside a cartoonish conductor. In Hurd’s follow-up, a collaboration with Viacom NEXT, interactivity roots…

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Rubi’s Room tests what it’s like to solve a life-sized Rubik’s Cube in VR

Rubi’s Room wasn’t always in virtual reality, but gazing at its perfectly dizzying human Rubik’s Cube antics, it wouldn’t be surprising to think it was. The game was borne during the latest Ludum Dare game jam, but in a much simpler 2D state. But for Germany-based developer David Hagemann, the idea of reworking the project for VR was on his mind all along. “The immersion and the natural interaction [of VR] are the most compelling factors for me, it is not comparable to what you’re used to with playing games the regular way,” wrote Hagemann over email. “This brings a…

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In Fractal, art is a weapon

Art is a weapon. A weapon against the patriarchy, against the status quo, against hate, against The Man. But in Fractal, a new virtual reality game from Phosphene Designs, art is a different kind of weapon: it’s a literal one. In Fractal, the player wields a paintbrush as their instrument of choice in VR—a brush that’s akin to the popular art and sculpting tools of late. “The concept of Fractal actually came from Tilt Brush, funny you should mention that,” wrote Bo Scott Pu, 3D artist, animator, and self-proclaimed “decider-of-what-to-eat-for-lunch-everyday” at Phosphene Designs over email. The brush itself, Pu tells me, is…

Feature

Data rot: Death and dying in the virtual age

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. Illustration by Gareth Damian Martin /// “And many of them that sleep in the dust of the earth shall awake, some to everlasting life, and some to reproaches and everlasting abhorrence” (Daniel 12:2). /// Fernando de Jesus Diaz Beato is sat rigid in an ornate wooden chair. The glazed look in his eyes could be explained away by the cigar balanced between his fingers. The truth of the matter is that he is dead. On March 3rd this year, he was…

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The cyberpunk dystopia we were warned about is already here

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// It’s the Sunday morning following a busy week, and my wife and I are attempting a calm moment. She’s flying out in the afternoon for a week-long company retreat, so these last few hours together are significant, our chance to recharge batteries before entering the world of teleconferences and deadlines. Unfortunately, the routine business of maintaining a household—the multitude of obnoxious little tasks that make up most of our days—has gotten away from us over the course of the week,…