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The uncompromising Alien: Isolation just got uncompromising-er

There are two things to know about Alien: Isolation, the Creative Assembly horror game from earlier this year based on the long-running Alien series of films. The first thing to know is that it is really, really, really good-looking. The gone-to-shit space station you explore is bafflingly dense and lived-in, and the set designers keep finding ways to transform it, from the familiar corridors of a cockpit and mess-hall to wider business and shopping plazas—riffs on Ridely Scott’s aesthetic, confidently played. All retain an ironclad sense of late-70s retrofuturism; if that whole space<—>no one hearing you scream thing weren’t already such a…