Feature

Playing with the Trickster

“They are the lords of in-between. A trickster does not live near the hearth; he does not live in the halls of justice, the soldier’s tent, the shaman’s hut, the monastery. He passes through each of these when there is a moment of silence, and he enlivens each with mischief, but he is not their guiding spirit. He is the spirit of the doorway leading out, and of the crossroad at the edge of town.” – Lewis Hyde /// Adam Jensen is a serious man. He has no time to spare; a helicopter is waiting for him as we speak.…

Hello Neighbor
News

An upcoming game about finding out your neighbor’s darkest secrets

You might be lucky enough to live in a lovely neighborhood, surrounded by friendly people who help one and another and come together during times of grief. However, even among these quite communities (perhaps especially so) there is that one person that always seems to be hiding something from everyone … something out of the ordinary. You might be too shy or too scared to ask them directly, but you can break into their house and investigate for yourself in Dynamic Pixel’s upcoming stealth-horror game Hello Neighbor. Hello Neighbor has been in the works for a little over a year but recently reached a good enough position that…

Review

Aragami is a shadow of what it could be

In 1995, the Guinness World Records Committee officially decreed that a parakeet named Puck had the largest vocabulary of any bird in the world. Puck knew 1,728 words, and like others of his species, was able to assemble them into phrases and sentences appropriate to the situation he was in. “It’s Christmas,” he was heard to say on the proper day in 1993: “That’s what’s happening; that’s what it’s all about.” Puck might have been exceptionally literate, but he was only one voice in a diverse avian chorus. Amazon and African Grey parrots are known for their conversational skills, as…

Hitman: Colorado
News

Hitman’s accent problem finally finds a solution (sorta)

Hitman, in most ways, has been going from strength to strength. The episodic murder simulator has seemingly found its form, with the space between each episode giving players plenty of time to experiment with its techniques and locations, finding increasingly outrageous kills and bizarre events. We’ve had “accidents” caused by launching a fire extinguisher at a Parisian balcony, setting up a totally improbable double kill with a trail of gunpowder in Sapienza, and in Bangkok the grim spectacle of smothering a man in his own birthday cake in front of his surprise party. I’ll understand if you don’t click that last…

Lily
News

A daddy-daughter stealth game about escaping a war-torn city

It goes without saying that sensationalized military conflict has long been a staple of the videogame landscape. From Contra (1987) to Halo 2 (2004), Modern Warfare (2007) to Bad Company (2008), the variety of titles that allow players to occupy the boots of a laconic lone shooter on foreign territory are innumerable. The number of games centered on the lives of bystanders caught in the crossfire? Not so many. Recent titles such as This War of Mine (2014) and Papers Please (2013) are a notable couple, panning the focus away from the bombs and bullets to ruminate on the human…

News

A game for Tenchu fans arrives next month

The darkness is scary. We’ve been fighting back against night and shadows since prehistoric times. It’s a fear that horror movies and novels have preyed on for decades; the dark room, the claustrophobic shadows where unknown horrors lurk, are often more dread-inducing than the monster itself. In Aragami, you are the monster lurking in the shadows and the darkness is your weapon. Well, more specifically, you’re a summoned otherworldly assassin with the power to bend the shadows to your will. Last time, we wrote about the game, it was known as Twin Souls; two years and a failed Kickstarter later, Aragami…

The Church in the Darkness
News

How to stealthily infiltrate a real-life 1970s cult? Let The Church in the Darkness show you

The Church in the Darkness has been pitched as an “action-infiltration” game based on a real-life cult since its announcement. But even though what we knew of it was colorful—far-left radicalist group in the 70s moves to Latin America to create a socialist utopia, goes full cult—we still didn’t know much at all. The game would include some element of stealth, but there would be options on how to play it, and you would never be forced into combat. The moral status of the Collective Justice Mission’s leadership would remain in question, and could even change from playthrough to playthrough. Until…

Card Thief
News

Card Thief’s abstraction of stealth gets more impressive

The last time we saw Card Thief, its creators were in the midst of building a stealth-based approach to card games that has more in common with Thief (1998) than, well, cards. Long story short, Card Thief uses the statistics typical of both card and tabletop games to simulate the effects of light, the direction of vision, and the player’s stealth level. It’s the same thing that might be taken into consideration as you creep behind people’s backs in an RPG, but boiled down to its most simple. It’s the same fundamental change in conditions as crouching down behind a…

News

It’s you and your friends against mind-control tech in Signal Decay

The stealth strategy game Signal Decay, previously known as Squad of Saviors, has just made its way to Steam Greenlight. The premise is simple: you wake up one day and the rest of the world has come under the sway of some indomitable evil, so it’s up to you (and up to three of your friends!) to save humanity. Simple. But Signal Decay’s not content to just send you into the shadows and have that be that. Instead, Signal Decay takes relatively overdone tropes—cyberpunk world, mind control radio, lots of lurking around—and turns it into a strategic experience not unlike…