News

Yo-Kai Watch 2 taught me that emotions are a lie, but ghosts are real

I’ve been playing Yo-Kai Watch 2: Bony Spirits every night since I got it. Why Bony Spirits and not Fleshy Souls (the alternative version of the same game)? Because skeletons are cooler, I guess. At least, that’s my reasoning. Yo-Kai Watch 2 comes only a year after the series’s first localization reached the West, following a lot of people labeling Yo-Kai Watch as being the “new” Pokemon (which was even a descriptor before the series ventured westward). As if Pokemon has been gone in the past few years—it hasn’t, and there’s even a new one coming out pretty soon. All life’s…

Review

Oxenfree glows with teenage charm

The internet has been quietly buzzing about Oxenfree. Its status is held as the next über-cool opus of teenage ennui. But, for a second, forget all of that. Let’s just look at the damn thing. Oxenfree takes place on a small island in the Pacific Northwest; a tourist spot frequented after dark by local high-schoolers who go there to party. The scale and beauty of the place are often breathtaking, with hills and cliffs that rise high over the ocean, beaches that open onto uninterrupted sea, and giant caves that hide creepy illusions. Walking trails crisscross the island, taking Alex…

News

Oxenfree’s supernatural teen thriller is set for transmission this January

After two months of silence, Night School Studio has some exciting things to share about their upcoming “supernatural teen thriller,” Oxenfree: a release timeframe of January 2016 with a console debut exclusively on Xbox One, and a brand new teaser. This new video gives a much clearer look at Oxenfree’s story and character drama than past trailers. Take a look below. It’s been known that the game’s otherworldly happenings occur after your character Alex tunes into a strange transmission on the island she and her friends are partying on. Edwards Island, as it’s called, is home to an abandoned military base…

News

Oxenfree puts a supernatural twist on wartime numbers stations

There’s something creepy about radios. They’re an iconic device in the Silent Hill series, which used them to mark the presence of nearby monsters with an eerie, warped static. Horror movies like to possess them to play spooky old-timey tunes at unexpected times, or convey cryptic warnings to unsuspecting protagonists. Before games and television, they served as a home for horror and mystery programs. But even outside of fiction, there are numbers stations: real, Cold War-era shortwave transmissions used to broadcast coded messages that would sound like nonsense to anyone without the key needed to decipher them. Night School Studio…