Ubisoft and the evolution of second screen gaming
Early adoption has its risks
Early adoption has its risks
Here’s the thing: The Division looks great. I mean that it literally looks very pretty and that it also looks like it might be a really interesting game. Ubisoft is pretty good at this stuff. The problem is that you’d never guess it from the trailer that dropped over the weekend, which carefully dodges saying anything remotely interesting about the game to instead spout a bunch of technical crap at you. Volumetric lighting? Check. Dynamic day/night cycle? It’s here! Talk of immersion? You’ve come to the right place. Why is a trailer like this okay? It’d be like taking out…
“Story in games is like the security at a strip club. He needs to be there but you don’t need to see him.”
The medium is the message. The message is the medium.
We’re all on the same page that this game is beautiful, at least.
Those who play games often complain about poor or lack of story in the titles they consume. But Ubisoft lead writer Corey May wants to change our perception entirely. The writer on the Assassin’s Creed franchise, May will be speaking at The Future of Story-Telling conference next month. We caught up with him talk about the Alice project and why games may be more like TV with each passing day. Do you think that even talking about story in games is a useful conversation? “Story in games is like the security at a strip club. He needs to be there but you don’t…
The problem: the NSA is real, but Batman is not.
Ubisoft’s new game typifies the modern nanny state.
The creators of Rocksmith explore the virtual sessionmate.