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Diablo III launch whips expectant fans into expected frenzy.

The Associated Press reports that the frenzied anticipation for the midnight release of Diablo III was insane, because of course it was. Take it away, AP! A crowd of more than 1,500 gathered Monday night around a stage built underneath the Ferris wheel at the Irvine Spectrum Center, located about a mile from developer Blizzard Entertainment’s headquarters, for the launch of the gritty sequel set in the fantastical world of Sanctuary. Anticipation for Diablo III from publisher Activision Blizzard Inc. has bubbled over because the previous entry in the series was released 12 years ago. Intrepid Kill Screen reporter Yannick LeJacq was on…

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Wes Anderson inadvertently explains why both adults and children are drawn to games.

In a video interview with Slate, acclaimed director Wes Anderson discussed the similarities he perceives between children and adults: “I see them as not so different. Parents…they’re aware of some risks that the children are not just in tune with at all, but nevertheless they’re dealing with similar things. But with the children, the innocence can be an advantage, maybe.” Though he’s delving into what very well may be a distillation of his filmic philosophy, it’s a great mindset to help explain why we’re still drawn to games, and how we play them differently. Playing through a child’s eyes, you…

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The games of our childhood, destroyed by dubstep.

Inserting a dubstep drop into a normally perfect innocuous dance song is, as our own Ryan Kuo might put it, sometimes the worst thing ever. But director Ian Robertson takes the form and puts it to expert use in the video for Delta Heavy’s “Get By.” At first, the video is this cute stop-motion thing involving the games of our youth, but when the dubstep hits, our childhoods are quite literally smashed. All those hippos ever did was be Hungry Hungry.

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Andrew W.K. explains why Mars Attacks pinball is so seminal.

I recently interviewed Andrew W.K. for our page over on Pitchfork. In addition to his comments on what he fears most (beasts, obviously), he had a bunch of really enlightening things to say about pinball. What separates a good pinball game from a bad one? Just the layout of that playfield, how the ball’s going to move around, and the series of maneuvers that you can master relatively quickly so that you can enjoy the game on a high-paced level. Then of course there’s the plot, the sound, the artwork, the theme. But the first step is to have these…