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Get ready to prod GNOG’s monster heads in early 2017

Australian milk packaging from the ’80s, designer toys made from wood, illustrations of otherworldly science-fiction landscapes. These are the sorts of images you’ll find neatly organized on GNOG creator Samuel Boucher’s Pinterest board; the sort of things that he cites as inspiration for GNOG’s monster heads—most of which are almost done. After three years of work, GNOG is almost ready for release. Yep, it’s been announced that, in early 2017, GNOG will be released on PlayStation 4 and PlayStation VR. And a Steam and iOS release will come soon after. Until then, Boucher and his team at KO-OP will be refining the…

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Upcoming game uses genetic science to create alien gardens

NYU Game Center alumni Owen Bell is the first game designer to be awarded the Public Understanding prize from the Alfred P. Sloan Foundation. Sloan’s Public Understanding prize, in particular, is intended to support projects that blend science and the humanities; it’s for creators and researchers that recognize science and humanities as operating under a single culture. Books, film, and theater have been supported in the past, but never a videogame. With $10,000 in prize money, Bell will commit serious time to Mendel—his “science creativity sandbox” game that allows players to breed different combinations of plants to create unique, lush gardens. Though…

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Growbot gets its adorable look from children’s books of the past

Children’s books used to have a more strange, haunting quality; think Wayne Anderson’s Ratsmagic (1976) and The Magic Circus (1978). Books had a sense of darkness, and not every tale was meant to be safe and moralizing. Growbot, an upcoming 2D point-and-click puzzle adventure, is a game that evokes the strangeness of Anderson‘s classics. Created by illustrator Lisa Evans, it’s a game that draws from classic children’s book through its art and narrative. “These kinds of narratives are rarer in the [children’s book] industry these days, because in order to get in front of an audience you need to go through the gatekeepers of the publishing…

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Beads of Orange Glass is a wonderful piece of generative art

Commissioned for the No Quarter exhibition at the NYU Game Center, Loren Schmidt’s Beads of Orange Glass is now available for download on itch.io. The game is not interested in holding players’ hands through a guided narrative; instead, players shape their experience themselves as they explore the game’s rich textural space. A two-player game, one player navigates the pixelated landscape while the other adjusts the minimal landscape, triggering rain showers and falling stars, growing moss, and planting trees. Players can change themselves, too—into deer, birds, and trees. Without words, Beads of Orange Glass tells stories through a generated world with random sets of verbs…

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Botolo is all about the fluid poetry of 1v1 competition

The Floor Is Jelly (2014) creator Ian Snyder is working on a new game, Botolo—a competitive multiplayer title inspired by games like Street Fighter and Smash Bros. With Botolo, Snyder considered three aspects of competitive play: physical skill, mental skill, and game knowledge. Physical skill, “whether or not your hands do the right thing at the right time,” Synder said, is one of the biggest barriers in competitive gaming; likely, the least interesting, too. Botolo is a dance “With Botolo, I wanted to reduce the amount of time players needed to spend building those skills first before they could play the mental game,” Snyder told…

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Five games to fall in love with in the Fantastic Arcade bundle

Five games from Fantastic Fest’s Fantastic Arcade are available as part of a fantastic bundle on itch.io: Nium, Alphabet, Inspector Woof, F2oggy, and Lassos. All proceeds from the Fantastic Arcade bundle will go to the next Fantastic Arcade, in efforts to bring more independent game makers to the show floor. If you’re in Austin, Texas, you can play these games—and others, like Everything, Islands, and Sacramento—at Fantastic Fest’s Fantastic Arcade, which opened Monday. It’s free and open to the public, too, but only running until Thursday, September 29. The games there are playable on beautiful custom arcade cabinets. Here’s a rundown of the games:…

ReCore
Review

ReCore buries its head in the sand

“The old dog barks backwards without getting up. I can remember when he was a pup.” — Robert Frost, “The Span of Life” /// ReCore was supposed to be about a woman and her dog—her robotic dog. Its biggest fault is that it isn’t. Joule is part of a group of colonists sent to Far Eden after Earth became uninhabitable. She’s been in cryosleep for a long, long time—Mack, her robot dog, has been chasing his tail for at least a century, I guess. She awakes to find herself alone on Far Eden; the terraforming process there having failed. Corebots…

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A videogame to help you understand your body

Joseph Perry, also known as Wick, has a background in biology; in particular, he’s studied neurotransmitter triggers in frog brains. He’s particularly interested in biological neural networks called central pattern generators—a rhythmic output system responsible, in part, for many movement and breathing functions. “It’s an important concept for understanding any kind of behavior,” Perry told me, “but nitty-gritty brain stuff is usually treated like a black box.” That’s where Crescent Loom comes in. “I’m hoping to pull back the curtain and show that some of the fundamental principles of the brain aren’t actually too hard to understand—and to engineer,” Perry added. Described…

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Robert Yang’s latest game lets you stargaze with a space-loving dude

No Stars, Only Constellations, a new videogame by Robert Yang, with music by Liz Ryerson, was made as part of the Fermi Paradox Jam. Initially called Polaris (a Half-Life 2: Episode Two mod released in 2009), this standalone remake has players on a date with a dude who’s really into stargazing. An old Renaissance star chart is overlaid with the night’s sky, and the narrative moves forward as players glance towards certain constellations as your date speaks of them. Estimates say there could be 400 billion stars in the Milky Way galaxy alone, and an incredible number more in the wider universe. There are 500…