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Beg for your life in this experimental game about execution

We’re used to the first-person shooter being a series of gunshots executed through bared teeth. Bang, bang, momentarily duck behind cover to heal, bang bang. That’s the usual rhythm. They’re shooting galleries that throw bodies of various intelligence and armor at us to shoot. There’s little thought required from us when playing these videogames beyond whether or not we should reload or hurl a grenade over our head. This is fine. However, there are some shooters that have tried a more reflexive approach to this formula. They throw us into the lion’s den as usual, but when we emerge on the…

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Ragdoll Nazis make Wolfenstein 3D a comical shooter

I like shooting hands. Call it a fetish if you will.

It’s rooted in my time spent with Goldeneye 007 for the N64. It was among the first shooters to have body-hit detection, which meant you could aim the reticule at, say, an innocent scientist’s hand, fire a bullet into it, and for about a minute (maybe longer) they’d shake their arm around, and hold onto their hand as if it bore a fresh wound. This provided me hours of entertainment between the ages of eight and fourteen.

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7DFPS takes the "shooter" out of first-person shooter

“S can stand for a whole variety of things…” Pietro Righi Riva, creator of Mirrormoon EP, proposes in the 7DFPS keynote. He’s referring to the “myth” that the ‘S’ in FPS (typically, first-person shooter) stands for “shooter,” and only that.  “…like First Person Shopping, or First Person Snokelling. First Person Soldering. First Person Space travelling. First Person Scissoring?” Righi Riva continues. swap the ‘S’ in FPS for another word.  Whether or not any of those who participated in 7DFPS this year took Righi Riva’s proposition into consideration when creating there entries is unknown. However, if you were to play some…

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7DFPS is an essential rethinking of the first-person shooter

The mission that fuels 7DFPS (7 Day First Person Shooter) is one that desires to see what else can be achieved with the first-person shooter format.  For most of its existence, the first-person shooter has been restricted to shooting aliens, or Nazis, or another terrifying or despised Other. This is established and engrained within the genre so deeply that, for some, it’s near-impossible to imagine a first-person shooter as being anything that doesn’t reflect its past.  what else can be done with a first-person perspective and a bit of imagination  So a bunch of creators come together, or work by…

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Sub Rosa wants you to be the worst person you could possibly be

Cryptic Sea’s upcoming shooter is described by the developers as “about tense deals, double-crosses and car chases.” Car chases and gunplay have been done to death, but what’s this about double-crossing? Less of a shooter and more of a corporate warfare simulator, the game encourages you to be an all-around douchebag, backstabbing both players from other corporations as well as your friends in the pursuit of cash money, suits and flashy cars. You’re able to set up a deal and do something like a simple empty briefcase scam, start a low-poly firefight, and once the lead stops flying, collect the…